Hearthroot Online
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Player guide

Gameplay Rules

The starting point for current combat, skilling, farming, production and economy rules.

rules
combat
skilling
farming
economy
progression
Updated
2026-09-18
Type
Player guide

Overview

Use this wiki as the reference for current gameplay rules. Guides explain how systems work together; formula pages explain calculations and exceptions; item, activity, recipe and enemy pages provide their current values. Check the relevant rule before comparing XP rates or planning upgrades.

Combat And Skilling

Gathering and crafting keep their base XP when you outlevel an activity. Combat instead compares the trained skill and equipped material tiers with the enemy location tier. These are separate progression rules, so a statement about skilling XP does not apply to combat.

Other Systems

Reading The Numbers

Base values are not personalised forecasts. Your equipment, applicable bonuses, success chance and activity duration can affect the final result. Enemy XP is shown before the combat tier reduction; activity and recipe XP already includes material-tier scaling. Live Market prices depend on players and are not fixed by the wiki.