Player guide
Gameplay Rules
The starting point for current combat, skilling, farming, production and economy rules.
- Updated
- 2026-09-18
- Type
- Player guide
Overview
Use this wiki as the reference for current gameplay rules. Guides explain how systems work together; formula pages explain calculations and exceptions; item, activity, recipe and enemy pages provide their current values. Check the relevant rule before comparing XP rates or planning upgrades.
Combat And Skilling
Gathering and crafting keep their base XP when you outlevel an activity. Combat instead compares the trained skill and equipped material tiers with the enemy location tier. These are separate progression rules, so a statement about skilling XP does not apply to combat.
Other Systems
Reading The Numbers
Base values are not personalised forecasts. Your equipment, applicable bonuses, success chance and activity duration can affect the final result. Enemy XP is shown before the combat tier reduction; activity and recipe XP already includes material-tier scaling. Live Market prices depend on players and are not fixed by the wiki.