Hearthroot Online
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Player guide

Guilds

Joining a guild, building the Guild Hall, daily order types, delivery limits, rewards, and Guild Points.

guilds
orders
equipment
food
resources
guild hall
guild bank
guild points
Updated
2026-09-06
Type
Player guide

Overview

Guilds bring up to 10 accounts together to build shared buildings and complete daily delivery orders. Membership belongs to your account, so your characters share one guild and the same daily order allowance.

Joining And Creating A Guild

  • Guild access unlocks at Total Level 200. Creating a guild costs 500,000 Silver.
  • Join an open guild through the guild directory, or accept an invitation sent to your character. Restricted guild applications are not available yet.
  • The four roles are Guild Master, Officer, Member, and Recruit. Membership is limited to one guild per account.
  • Leaving a guild starts a three-day cooldown before you can join or create another guild.
  • Use the roster to see members and the Guild Ledger to review membership changes, building contributions, and completed orders.

Build The Guild Hall First

Open Build and contribute towards Guild Hall Lv. 1. Members can donate materials and account Tokens in smaller amounts until every requirement is filled, then complete the building to unlock Orders. Building donations are permanent. The Build page shows the exact quantities still needed.

Once the Hall is complete, you can build Guild Bank Lv. 1. It increases Silver rewards from Orders by 5%.

How Daily Orders Work

  • The board refreshes at 00:00 UTC. Each order can be completed once per guild that day.
  • Each account can deliver up to two orders per day. Switching characters does not give you another allowance.
  • One character must hold every required item in Inventory and deliver the whole order at once. Orders do not accept partial deliveries.
  • Equipment orders accept Q1-Q5 and can combine qualities. Delivery consumes lower-quality stacks first, so check your supplies before delivering.
  • The delivering character receives the Silver, skill XP, and chest. Guild Points contribute to the guild's shared progress.
  • Coordinate your choices with other members: completing an order removes that opportunity for everyone else until the next daily board.

How Many Orders Appear?

Board size depends on eligible members. In an existing guild, only members who joined before that day's UTC reset count towards board size. A guild created today counts its current members immediately. This count controls how many orders appear; it is separate from each account's two-order delivery limit.

Eligible membersDaily orders
00
12
2-34
4-56
6-78
8-1010

Order Types

There are three categories, each with Tier 1 and Tier 2 orders. Equipment uses Copper at Tier 1 and Iron at Tier 2. Food and Resource orders use the requested item at either tier, with different quantities and rewards. The board rotates through a larger pool, so not every type appears every day.

CategoryWhat you deliverSkill XP
EquipmentWeapons, shields, tools, armour, or jewellery in the requested metal. Any quality from Q1 to Q5.Smithing
FoodOne requested preserve or jam, such as Carrot Preserves, Tomato Jam, or mushroom preserves. Tier 1 needs 20; Tier 2 needs 12.Cooking
ResourceOne fishing find: Seaweed, Frog, Clam, Forest Frog, Pearl, Starfish, Coral, or Molten Starfish. Tier 1 needs 60; Tier 2 needs 40.Fishing

Equipment Order Variants

Copper jewellery orders are scheduled for Tuesdays and Iron jewellery orders for Fridays, using UTC dates. Other orders rotate daily. The board avoids selecting orders that request the same item.

VariantRequired itemsTier 1: CopperTier 2: Iron
Guard bladesSword and Shield100 each60 each
Tool cratesPickaxe and Axe90 each55 each
Armour standHelmet and Chestplate80 each45 each
Marching kitBoots and Shield70 each40 each
Worker kitAxe, Helmet, and Sword55 each30 each
Jewellery cacheRing and Necklace8 rings and 6 necklaces5 rings and 4 necklaces

Rewards And Guild Points

  • Every Tier 1 order awards one Copper Chest; every Tier 2 order awards one Iron Chest.
  • An order's points equal each required quantity multiplied by that item's point value, added together. Higher equipment quality does not increase the points.
  • Base Silver equals points multiplied by 5 for Tier 1, or by 7 for Tier 2. A completed Guild Bank adds 5%, rounded down to whole Silver.
  • For example, a Tier 1 Food order needs 20 jars worth 4 points each: 80 Guild Points, 400 Silver, 500 Cooking XP, and one Copper Chest. With the Guild Bank, it pays 420 Silver.
  • Lifetime Guild Points increase the guild's level. Level 2 starts at 5,000 points, Level 3 at 15,000, and Level 4 at 30,000.
  • Weekly Guild Points track the current Monday-Sunday UTC competition period separately from lifetime progress. The daily member leaderboard shows who delivered points today.
CategoryTier 1 XPTier 2 XP
Equipment1,500 Smithing XP3,000 Smithing XP
Food500 Cooking XP1,000 Cooking XP
Resource400 Fishing XP800 Fishing XP

Useful References