Wiki/FormulasGame referenceFormulasGenerated formula notes derived from shared game constants and helper functions.8 entriesCombat XPHow the trained skill and equipped gear affect XP per kill, and why XP per hour varies.Farming BoostersHarvest yield bonuses from Compost and Mycelium Compost. Growing cycles stay at the time you choose.HearthfireA location-based XP blessing funded by player Silver and Gold contributions.Item QualityCrafting quality rolls, Reforging Anvil chances, and exact silver prices for supported equipment and tools.Offline ProgressThe default offline cap used by timers before account bonuses are applied.Skill XPThe shared XP curve and exact level thresholds used by every skill.Skilling XPGathering and crafting XP, material scaling, success rolls, and the distinction from combat.SpecialisationA long per-action or per-family track that speeds that work, or raises Farming yield.