Hearthroot Online
Behind the build

Hearthroot devlog

The decisions, data, mistakes, and discoveries behind building a persistent idle MMORPG.

4 min read

Farming that fits your day

Fourteen crops, two growing cycles and a garden you can leave overnight. The Farming rework, its trade-offs and what comes next for Cooking.

Development
Farming
Economy
4 min read

A map you can read

The Hearthroot world map gets a proper explorer's layer: routes to trace, regions to search, and a living beacon for where your character is now.

Development
World Map
Exploration
8 min read

The first open beta

What happened when Hearthroot opened its doors, what the first open world taught me, and why the next chapter starts with a clean game state.

Development
Open Beta
Economy
8 min read

From an empty repository to a living world

The first 140 days of Hearthroot Online, from a local browser prototype to a persistent closed alpha shaped by its players.

Development
Closed Alpha
Economy