Hearthroot devlog
The decisions, data, mistakes, and discoveries behind building a persistent idle MMORPG.
The second open beta
Five weeks of harvests, rare crafts and guild competition, while Farming, Cooking and the everyday shape of Hearthroot changed around its players.
Farming that fits your day
Fourteen crops, two growing cycles and a garden you can leave overnight. The Farming rework, its trade-offs and what comes next for Cooking.
A map you can read
The Hearthroot world map gets a proper explorer's layer: routes to trace, regions to search, and a living beacon for where your character is now.
The first open beta
What happened when Hearthroot opened its doors, what the first open world taught me, and why the next chapter starts with a clean game state.
From an empty repository to a living world
The first 140 days of Hearthroot Online, from a local browser prototype to a persistent closed alpha shaped by its players.