Behind the build
Hearthroot devlog
The decisions, data, mistakes, and discoveries behind building a persistent idle MMORPG.
4 min read
Farming that fits your day
Fourteen crops, two growing cycles and a garden you can leave overnight. The Farming rework, its trade-offs and what comes next for Cooking.
Development
Farming
Economy
4 min read
A map you can read
The Hearthroot world map gets a proper explorer's layer: routes to trace, regions to search, and a living beacon for where your character is now.
Development
World Map
Exploration
8 min read
The first open beta
What happened when Hearthroot opened its doors, what the first open world taught me, and why the next chapter starts with a clean game state.
Development
Open Beta
Economy
8 min read
From an empty repository to a living world
The first 140 days of Hearthroot Online, from a local browser prototype to a persistent closed alpha shaped by its players.
Development
Closed Alpha
Economy