Hearthroot Online
Behind the build

Hearthroot devlog

The decisions, data, mistakes, and discoveries behind building a persistent idle MMORPG.

8 min read

The second open beta

Five weeks of harvests, rare crafts and guild competition, while Farming, Cooking and the everyday shape of Hearthroot changed around its players.

Open Beta
Community
Economy
4 min read

Farming that fits your day

Fourteen crops, two growing cycles and a garden you can leave overnight. The Farming rework, its trade-offs and what comes next for Cooking.

Development
Farming
Economy
4 min read

A map you can read

The Hearthroot world map gets a proper explorer's layer: routes to trace, regions to search, and a living beacon for where your character is now.

Development
World Map
Exploration
8 min read

The first open beta

What happened when Hearthroot opened its doors, what the first open world taught me, and why the next chapter starts with a clean game state.

Development
Open Beta
Economy
8 min read

From an empty repository to a living world

The first 140 days of Hearthroot Online, from a local browser prototype to a persistent closed alpha shaped by its players.

Development
Closed Alpha
Economy