Hearthroot updates
Public beta patch notes, release highlights, and visible proof that the game is moving forward.
v0.2.55
- Improved Skill action lists to show how many of each item you own.
- Fixed the world map moving when selecting a location, while keeping its marker and route highlighted.
v0.2.54
- Added separate seven-tier Smelting and Smithing Hammer ladders, each with its own equipment slot, bonus, and requirements.
- Improved map location details with tiers and corrected minimum gathering levels.
- Fixed Woodcutting tiers: Pine now grows in Sunscar at level 60, and Elm in Frostmere at level 75.
- Fixed the merchant-sale quest to open Inventory and count crafted-item sales.
- Fixed the Ranged Discord leaderboard to use its correct skill icon.
v0.2.53
- Reworked Farming with 14 regular crops across seven tiers, each offering 1-hour and 8-hour planting.
- Added Chilli Pepper, Sweet Potato and Eggplant, with Cabbage returning at Farming level 100.
- Added crafting tier filters with saved selections and a remembered Have materials preference.
- Changed regular harvests to 7 produce for a 1-hour cycle or 40 for an 8-hour cycle.
- Changed Strawberry to an 8-hour crop with no Farming level requirement; seeds remain rare Seed Maker discoveries.
- Balanced regular seeds to cost 4-28 Silver, with one seed used per planting for either cycle.
- Cleared existing plantings for the new Farming cycles, keeping garden beds, upgrades and stored items.
- Improved Smithing and Tinkering recipe lists with groups that start collapsed.
- Fixed crop descriptions to display both growing cycles.
v0.2.52
- Added a Guilds wiki guide covering buildings, daily order types, delivery limits, and rewards.
- Added Total Levels after Total XP in Discord leaderboards, with matching trophy icons.
- Changed the Discord leaderboard sender name to Leaderboard.
v0.2.51
- Added rare mushroom by-products to all seven Woodcutting tiers, from Bogcap to Flamecap.
- Added a Have materials filter to every crafting skill, showing recipes you have enough materials for.
- Changed Woodcutting locations so Sunscar offers Elm and Frostmere offers Pine.
- Improved mushroom naming and artwork so Flamecap is clearly distinct from Ambercap.
v0.2.50
- Added a full seven-tier Fishing progression across Hearthroot Village, Brackenford, Blackbriar Wood, Oldwatch, Sunscar, Frostmere, and Moltenfall.
- Improved Fishing with location-specific secondary catches, Seaweed on missed casts, and rare chest drops.
- Changed the chest ladder to Copper through Adamant, with matching Keys and updated first-tier rewards.
- Improved Discord announcements so each skill tier-up is shared at Levels 15, 30, 45, 60, 75, and 100.
- Fixed the Market so sell listings and buy orders cannot be priced below an item's merchant value.
- Fixed migrate remaining legacy fishing items.
v0.2.49
- Added Scrolls of Renaming to Aldwyn for 500 Gold, with a dedicated icon, Inventory name checks, and Wiki details.
- Improved Smithing so each staff follows its matching bow and uses the same wood-tier name.
- Balanced every staff recipe to require 10 matching planks and award the same XP as its bow.
- Balanced Guild access to unlock at Total Level 200, with creation costing 500,000 Silver.
- Improved navigation by grouping Leaderboards with Guild and Friends under Social.
- Fixed page tabs disappearing after revisiting a scrolled dashboard page.
- Fixed Willow Fishing Rod rewards and replacements so they can be equipped for Fishing.
v0.2.48
- Improved the starter Fishing path with a free Willow Fishing Rod and bait.
- Removed the Willow Fishing Rod Tinkering recipe; Mara now sells replacements for 100 silver.
- Improved Premium Pass naming to distinguish the tradable item from daily Tokens.
- Fixed Membership and Shop checkout failing when saved payment details were no longer available.
v0.2.47
- Improved the Homestead mobile bar with persistent Plant All and Harvest All actions.
v0.2.46
- Added a dedicated Rules icon to the sidebar.
- Improved starter quests so Fishing and Cooking progress from completed attempts instead of lucky results.
- Reworked enemy damage and Protection into simple flat values, with tougher rebalanced fights.
- Fixed the Carpentry starter quest to require all eight Willow Planks needed for the Copper Pickaxe.
- Fixed the live player count disappearing from the game sidebar.
- Fixed Homestead station artwork missing from Where to get it and Used in rows.
- Fixed higher-tier Daily Quest requirements to follow the Lv. 0, 15, 30, and 45 skill bands.
- Fixed Compost Bin previews and rewards so food inputs show and produce Earthworms.
- Fixed blocked combat loadouts showing zero damage while their breakdown showed a real hit.
- Fixed page tabs remaining hidden after navigating from a scrolled page.
v0.2.45
- Added Open Beta Rules, with one account and one playable character per player.
- Changed world travel routes to follow the new road, junction and harbour network.
- Improved Hearthfire reset announcements and contribution history navigation.
- Improved Discord Magic leaderboards with the Magic skill icon.
- Removed the misleading landing-page player count and outdated closed-beta messages.
- Fixed Homestead station selections so they default to available recipes.
- Fixed Cooking recipe labels and duplicate Guild building statuses.
v0.2.44
- Rebalanced Combat XP across all seven locations so higher-tier enemies provide faster progression.
- Changed Combat XP to account for your equipped gear and trained skill, reducing rewards from enemies far below your tier.
- Fixed Combat forecasts and active combat rewards so they use the same XP values without duplicate tier scaling.
v0.2.43
- Removed the unfinished world map explorer panel from the Map.
- Improved equipment and tool progression so each tier unlocks at its matching skill band.
- Improved the Furnace and Sawmill with Verdant, Azure, and Adamant recipes.
- Fixed high-tier Cleavers so they use their matching Pine, Elm, and Red Maple Planks.
- Improved the Wiki with T1-T7 progression pages, recipe links, material sinks, and enemy unlock requirements.
- Fixed high-tier bow names so Pine, Elm, and Red Maple bows use their matching wood names.
v0.2.42
- Added missing Tier 5-7 battleaxes, bows, armour, shields, and gathering tools.
- Improved all seven Agility stations so they can be used without tools.
- Removed unfinished Tier 6-7 Cooking recipes ahead of the full Tier 4-7 Cooking rework.
- Fixed Hearthfire contribution amounts so you can clear and edit the value before donating.
v0.2.41
- Added world map search and destination controls, including Current region, Next frontier, and route overview.
- Improved the Map so selecting a destination moves the view to it and highlights the drawn route.
- Improved the current-location marker with a soft pulse, making it easier to find after exploring.
- Added interactive world map devlog.
v0.2.40
- Added Scrolls of Teleport, usable from the Map or Inventory to move instantly between locations.
- Added Scrolls of Teleport to chest bonus drops, scaling from 1% at Wooden to 4% at Mithril.
- Changed the Scroll of Teleport Merchant value to 150 Silver.
- Improved chest opening so you can choose between the matching tier key and a Magic Key.
- Improved chest and Scroll Wiki pages with keys, silver rewards, bonus drops, and exact chances.
- Improved activity start and collection actions so they respond faster and save more reliably.
- Fixed desktop detail panels and Map travel actions so controls align consistently.
- Fixed select menus so they stay above dialogs.
v0.2.39
- Added a Travel Wiki guide with every route time, Map rules, water crossings, and Agility benefits.
- Added date-by-date Hearthfire history with past progress, contribution totals, and contributors.
- Balanced travel times around the distance of each drawn route, replacing the temporary one-second testing timer.
- Improved route selection so the quickest ground and water path determines both the highlighted journey and timer.
- Improved location plates and activity icons across the Map, Wiki, profiles, friends, and Hearthfire.
- Fixed Wiki stat cards so their values align with their labels.
- Fixed missing Hearthfire icons across Nearby, navigation, and notifications.
v0.2.38
- Added water routes connecting Frostmere with the northern and southern mainland harbours.
- Added Map filters for showing or hiding location markers and travel routes.
- Changed Map travel to follow the shortest path along the routes drawn between locations.
- Improved expanded Map location details with compact activity, enemy, nearby, and travel cards.
- Improved world map route performance so pebble paths stay smooth while zooming and highlighting journeys.
v0.2.37
- Improved the world map with clearer parchment styling, location plates, route markers, and selected-location emphasis.
v0.2.36
- Balanced Hearthfire tier costs to 500,000, 1,000,000, and 1,500,000 contribution points.
- Improved Map location details so every Hearthfire is visible before travelling.
- Improved the Map with a full-width view toggle for easier exploration.
- Fixed Wheat links and progress tracking that still used its retired Cabbage identifier.
v0.2.35
- Added the Sawmill, letting Homesteads process Willow through Maple Plank recipes in the background.
v0.2.34
- Added the four-way combat-style matchup table to the Combat Basics Wiki guide.
- Improved enemy Attack Power tooltips with scaling, Protection, and final damage breakdowns.
- Fixed quests, Wiki guides, and the homepage to use Hearthroot Village consistently.
v0.2.33
- Added Hearthfires to all seven locations, with three daily contribution tiers granting +5%, +10%, and +15% XP.
- Added a Nearby Hearthfire shortcut to the Map with an icon and a simple tooltip.
v0.2.32
- Improved the Map with minimum gathering levels and a wider location panel, so resource requirements are clear before travelling.
v0.2.31
- Added Hearthfire at Hearthroot, where players contribute Silver or Gold to unlock daily +5% and +10% local XP blessings for new gathering and combat activities.
- Improved Daily Quest auto-complete feedback with an on/off setting and individual XP, Silver, and Token rewards.
- Improved reset and refresh timers so Leaderboards show the exact hours, minutes, and seconds remaining.
- Reworked Aldwyn upgrades so Offline Progression has four +4-hour ranks and Inventory has four +10-slot ranks.
- Reworked Homestead bulk farming into one Homestead Operations upgrade for Harvest All and Plant All, with clearer action loading feedback across crops and stations.
- Changed Gold bundles to show fixed amounts and guide purchases towards the upgrade you are trying to unlock.
- Improved Guild progress and Guild Order details, with consistent progress displays, daily selection, delivery and reward rows, and standalone PTS rewards.
- Fixed Guild Orders so completed deliveries remain completed, rewards are saved, and each delivery item appears only once per day.
- Fixed modal A and X shortcuts while changing quantities, with quantity fields accepting numbers only.
- Fixed Woodcutting progression so Birch, Maple, Pine, and Elm appear at their matching zone tiers.
- Fixed Homestead harvesting so crop rewards stack with matching items, even when your Inventory is full.
- Fixed Guild modal layouts so content starts below the header without excess spacing.
- Fixed dashboard topbars so they remain visible when modal windows are open.
v0.2.30
- Added Magic as a new combat skill, with staff weapons from Copper through Adamant.
- Added a clear combat-style matchup ring and Magic progression to daily quests, Smithing recipes, and equipment reforging.
- Added Premium membership XP bonuses, granting 10% more XP from skill activities, travel, and quest rewards.
- Added Homestead Harvest all and Collect all actions for unlocked crops and ready station jobs.
- Improved mobile action docks across Homestead, Guilds, Journal, Inventory, Skills, Equipment, Combat, Map, Merchants, and Shop.
- Improved Magic equipment progression so staffs follow the tiered path and appear correctly in Smithing.
- Fixed leaderboards so Level 100 refreshes and skills above Level 50 count towards your Total Level.
- Added a clear combat-style matchup ring: Two-Handed beats One-Handed, One-Handed beats Magic, Magic beats Ranged, and Ranged beats Two-Handed.
- Balanced Guild Order silver rewards around Guild Points, so smaller orders pay less while larger orders remain worthwhile.
- Changed Guild Levels to an uncapped long-term curve, with Level 100 reachable in roughly 1-2 years for active Guilds.
- Improved Guild Home and Orders progress displays with points towards the next Guild Level and clear silver payouts.
v0.2.29
- Added an accelerating level 90-100 endgame curve requiring 570,000 XP in total, three times the previous amount.
- Added exact level-by-level XP requirements to the Wiki, including the new endgame curve.
- Added a rare Golden Earthworm secret to Homestead harvests, unlocking a permanent account-wide Fishing blessing.
- Added a 10% chance for the blessing to double successful Fishing catches, with 10% bonus Fishing XP when it triggers.
- Added desktop A hotkeys for primary detail actions, with A to confirm and X to cancel in confirmation dialogs.
- Added Guild Points and Guild Levels so Guild Orders now build lasting shared progress.
- Changed Woodcutting and Carpentry so logs and planks progress through separate seven-tier ladders from Willow to Red Maple.
- Changed Skill progression so Copper and other lower tiers stay available at every level without zone caps or XP penalties.
- Balanced material-tier XP so higher-tier activities make progression faster while foundational materials remain useful.
- Improved Guild leaderboards with Total and Weekly views showing points and Guild Level.
- Fixed Skill action and recipe labels so crafting batches and Iron requirements are clearer.
v0.2.28
- Improved the Equipment Modifiers card with separate Combat, Skills, and Account tabs, plus expandable bonus details.
- Fixed the mobile navigation sidebar so it stays above the interactive world map when opened.
- Fixed Guild creation so invalid names and short Guild tags show clear requirements before you continue.
- Fixed mobile home-screen shortcuts so they use the Hearthroot tree icon instead of the title's first letter.
v0.2.27
- Fixed Unlocks progress so purchased character upgrades are counted correctly.
- Balanced the Seed Maker around optional surplus-crop recycling, 2-4 seed output, and 0.1% Strawberry Seed discoveries.
v0.2.26
- Improved Skills and Homestead recipe selectors to show total craftable batches from all available materials, with compact mobile-friendly badges.
- Fixed crafting and Homestead stations so matching resource stacks are combined when checking and consuming materials.
v0.2.25
- Improved Homestead station details so active and ready jobs show their output and total quantity before collection.
- Improved Homestead and Skill crafting selectors so they show how many batches your current resources can make, including fuel.
- Improved the mobile map layout so location details are easier to reach and scroll on smaller screens.
- Improved the Homestead Manage and Build screens with clear Garden, Shed, Kitchen, Cellar, Mill, and Workshop sections.
v0.2.24
- Added a 15-second auto-eat cooldown with a visible countdown in the Combat Food panel.
- Changed Combat auto-eat to trigger at 33% HP and restore you to full HP in one burst.
- Improved the world map so your current location is easier to spot, with a clearer marker and location label.
- Improved Masterpiece item icons and borders with a stronger synchronised gold glow.
- Balanced Masterpiece chances for crafting and Reforging Anvil upgrades.
- Fixed Combat Food so Inspect is no longer shown for combat food.
v0.2.23
- Added an interactive world map with selectable locations, zoom, and travel controls.
- Added profile-style character avatars to Combat, fitted clearly into the combat icon space.
- Improved map location details with full-width activity, resource, and enemy rows.
v0.2.22
- Added craftable cleavers across seven tiers, with Cooking speed bonuses and a dedicated equipment slot.
- Added the Cookpot Homestead station for background cooking of every manual recipe except Flour.
- Balanced Cookpot production around longer AFK timers, skill-based success chances, and coal or charcoal fuel.
- Improved browser tab titles so active timers show the remaining time and skill without repeating the page name.
- Improved item detail rows across Skills, Combat, Homestead, Guild, Journal, and Membership with one-click Inspect icons.
- Fixed Agility skill page details appearing in the wrong order.
- Fixed mobile split pages so the full Details panel remains reachable above the activity footer.
v0.2.21
- Added character appearance customisation with curated human bodies, skin colours, hairstyles, clothing, armour, and accessories.
- Added matching character avatars to character selection, profiles, and sidebar character switching.
- Added slow Agility obstacle training across all four locations, while travel continues awarding Agility XP.
- Added Guild Orders that accept preserves and fishing products as shared sinks.
- Improved appearance previews, avatar cropping, profile action alignment, and Guild member leaderboard cards.
- Improved Market filters to reduce unnecessary updates while typing.
- Improved Homestead station selection, compact Equipment browsing, Reforging stack controls, and character deletion confirmation.
- Improved Agility skill pages so action details and nearby players appear before passive effects and current route information.
- Improved Compost Bin inputs and browser tab titles for active timers.
- Improved Agility obstacle cards with a consistent placeholder icon across all locations.
- Improved item details so Earthworm now shows Garden beds and the Compost Bin as sources.
- Fixed mobile dashboard pages so the activity dock and footer stay visible in their intended bottom positions.
- Fixed map previews so other locations remain selectable while travelling.
- Fixed sound effects continuing after being disabled, including active mobile pop sounds.
- Fixed Market item summaries showing N/A instead of the quantity available in live listings.
- Fixed Market listings and Journal quests reverting to older selections after actions.
v0.2.20
- Added Quick sell to Market and Inventory, with live prices, demand, and minimum-price protection.
- Added an open beta announcement with Discord and feedback links, shown once per browser session.
- Added a beta closure announcement for the end of the open beta.
- Improved Homestead and item details to show that Compost Bin produces Earthworms and garden beds can drop them.
- Fixed Journal rewards so quests without Silver no longer show an empty Silver row.
v0.2.18
- Changed Guild Orders into full daily deliveries with a personal 2-order limit.
- Balanced Guild Orders around larger Copper and Iron equipment requests.
- Added occasional Guild Orders for Rings and Necklaces.
- Fixed Guild Order deliveries that could fail even when the required items were available.
v0.2.17
- Added Guild Orders after the Guild Hall, with shared deliveries, rewards, and Guild score.
- Added the Guild Bank building as the next shared construction project.
- Added Guild invite notifications for received, accepted, and declined invites.
- Added a weekly Guild member leaderboard for completed order contributions.
- Improved Guild recruitment with open joins, reviewed applications, and invite-only settings.
- Improved Guild management with confirmation dialogs for role changes, kicks, leaving, and disbanding.
v0.2.16
- Added a Strawberry side quest line teaching the Seed Maker, with a 100-Strawberry harvest for 5,000 Farming XP.
- Added Guild Hall foundations with shared building requirements and contribution logs.
v0.2.15
- Improved Guild Hall construction with clearer progress, resource selection, and contribution controls.
- Improved dialogs across the game with clearer borders in light and dark modes.
- Improved Masterpiece item artwork with a clearer pulse.
- Improved the Wiki with its own sidebar and landing-page icon, plus exact XP thresholds for every Skill level.
- Improved the Combat Protection stat to show its value and current damage reduction together.
v0.2.14
- Added quality-coloured item tiles across Equipment, Inventory, profiles, tooltips, and item previews.
- Improved Guild creation, management, navigation, crest selection, and Guild Hall controls.
v0.2.13
- Added account-wide Guilds with invitations, member roles, recruitment settings, and shared Guild Hall construction.
- Added a public Wiki guide covering every Homestead station, with direct links from Build and unbuilt station details.
- Improved browser tab titles with the current page and unread Notifications count.
- Improved Notifications and Market claim details with clearer item, quantity, Silver, and time layouts.
- Improved page links so selected tabs, actions, items, quests, locations, filters, and dialogs can be bookmarked and shared.
- Improved Skill action controls with aligned quantity fields and total estimated XP for your selected amount.
- Improved Ivy and Aldwyn with clear Character and Account upgrade sections and scope labels.
- Balanced Scholar's Chalice and Hearthkeeper's Grail to grant 5% non-combat XP each.
- Changed farm boosters to default to None, preventing accidental use and unexplained Plant All blocks.
- Fixed mobile Skill pages scrolling through a large empty area below their final cards.
- Fixed Homestead planting and harvesting to enforce each character's Farming level, with clear bulk-action blocker tooltips.
- Fixed mobile input fields zooming the page when focused on iPhones and iPads.
- Fixed the Premium Pass quantity control so Max selects the 10-pass checkout limit.
- Fixed quantity controls so action amounts start at 1 and Max consistently selects the available limit.
- Fixed Masterpiece item effects appearing above the top navigation while scrolling Inventory.
- Fixed rare chances on Formulas showing as 0% instead of their precise value.
- Fixed Vegetable Oil details to show the Homestead Windmill as its production source.
- Fixed the Total level star in Merchant details to match other requirement icons.
v0.2.12
- Added buy-order Market History with recent prices, trading volume, and Merchant value.
- Added a five-item Notifications inbox to the sidebar, with unread badges and confirmation before clearing.
- Added Copy notes buttons to copy Changelog releases in Discord-ready Markdown.
- Improved Market item details by loading trade history only when you open its tab.
- Improved buy order creation by focusing item search and carrying over your current Market search.
- Improved Market selling with a List on market action, searchable Inventory grid, and listing controls in one flow.
- Balanced Cooking with stronger mushroom meals, fewer Mushrooms, better Bread and Flour yields, and reduced Fried Cod healing.
- Balanced Masterpiece equipment to a 0.05% crafting chance and 1% Excellent reforging chance.
- Changed loadouts so equipment and consumables cannot be swapped during active Skills, Combat, or travel.
- Improved four-option tabs on mobile with balanced two-column layouts.
- Improved sidebar character switching with bolder idle activity warnings.
- Improved missing pages with a clear message and direct links home or to the Wiki.
- Improved Hearthroot member badges so they open Membership from character and social surfaces.
- Fixed Vegetable Oil unlocks and added a Windmill selector for choosing which ordinary Seeds jobs consume.
- Fixed dashboard pages scrolling into empty space and removed redundant status badges from Journal quest rows.
- Fixed Inventory's Premium Pass message to explain when redeemed time is queued.
- Fixed Skill level cards showing 100% completion before the next level's XP threshold.
- Fixed Skill detail cards so content keeps consistent spacing from the right edge.
v0.2.11
- Added four optional Fishing provision quests with permanent catch turn-ins and level-gated Token rewards.
- Added guaranteed starter bait before the first Fishing quest, while keeping Earthworms out of Merchant shops.
- Improved Fishing formulas with current catch chances and clearer Earthworm opportunity values.
- Balanced Compost and Earthworms to sell for 1 Silver, with all Merchant seeds selling below their buy price.
- Added Discord announcements for Masterpiece items and Level 40 or 50 Skill milestones.
- Improved mobile pages by showing selected details, controls, and filters before longer lists.
- Improved higher-tier Mining, Woodcutting, and Fishing XP, with new Gold, Birch, Mithril, and Maple Daily quests.
- Rebalanced Rootbone and later enemies with higher Health, stronger Attack Power, faster attacks, and armour-scaled damage.
- Increased elite and boss XP and Silver, while reducing Moss Goblin XP to 25.
- Removed ores, logs, mushrooms, and gems from Combat drops while retaining regional keys.
- Added Windmill and Furnace blueprints to Ivy for background Flour and Bar production in Homestead.
- Improved the Charcoal Kiln with faster jobs and a new 1 Plank to 2 Charcoal recipe.
- Added Vegetable Oil by pressing 10 ordinary Seeds into 5 Oil at the Windmill.
- Added Fried Cod and balanced Shrimp Curry and Hearthroot Feast to use Vegetable Oil.
- Improved Windmill and Furnace recipe selectors to show crafted items instead of ingredients.
v0.2.10
- Added Wiki links to the sidebar and Inventory item details, opening exact item pages in a new tab.
- Improved item and Skill details with direct Inspect links, Wiki access, and clearer production item icons.
- Improved Inventory mobile actions and clarified Storage deposits across Inventory and Homestead.
- Improved Storage upgrade icons with the same upgrade marker used for Garden Beds.
- Fixed tablet and small laptop action docks so they no longer cover sidebar navigation.
- Improved Combat stat clarity by removing repeated Estimates and explaining Accuracy.
- Improved Market expiry so returned items and Silver are processed automatically.
- Improved loading, actions, and online-player updates across gameplay, Market, Friends, nearby players, and Membership.
- Added search to Unlocks, filtering grids by name to find specific entries faster.
- Fixed activity sounds and notifications playing before mobile pages finish loading or flooding after returning, and highlighted the running Skill.
v0.2.9
- Improved live Combat health and food displays with rolling numbers, damage and healing colours, and a visible auto-eat threshold.
- Improved defeat recovery messages with a live countdown instead of a UTC unlock time.
- Improved travelling character rows so their countdowns stay visible in the sidebar.
- Added average XP per hour to Combat estimates, including your active XP bonuses.
- Added estimated XP to active Combat details, showing what you will receive when collecting.
- Improved Market search so partial words can find items without typing their full names.
- Expanded the Reforging Anvil to support accessories.
- Improved the Reforging Anvil with selectable stack quantities and lower Ring and Necklace costs.
- Balanced Homestead bait and compost: crops now find more earthworms, Compost Bin jobs make bait, Compost is stronger but costs 2 per planting, and crop yields are lower.
- Increased Compost Bin earthworm output from crops and mushrooms.
- Added rare Strawberry Seeds as 0.5% Seed Maker bonus drops, with Lv. 15 Strawberries and Strawberry Jam to grow and preserve.
- Improved the Seed Maker so each crop now returns 2-4 matching seeds instead of 1-3.
- Balanced cooked food with higher merchant values and stronger healing from fish dishes.
- Fixed Storage deposit dialogs so item quality and equip requirements retain their colours.
- Improved character activity icons in the sidebar and lobby to show the current action's output or enemy.
- Restored Combat skill links in the sidebar, with active highlighting following the selected Combat tab.
- Fixed Melon Jam artwork.
v0.2.8
- Added tradable 30-day Premium Passes that can be bought, sold on the Market without seller tax, or redeemed from Inventory.
- Fixed dashboard pages sometimes failing to load while your signed-in session refreshes.
- Improved Leaderboards with a live half-hour estimate for the next scheduled refresh.
- Added direct Storage deposits from Inventory, with quantity controls and current Inventory and Storage amounts.
- Improved Skills, Combat, and Homestead actions with loading buttons and progress toasts from click to completion.
- Added a live player count to the public landing page.
- Improved navigation with faster page changes, cleaner Combat tabs, animated currency balances, spending shortcuts, and visible top bars above dialogs.
- Added the Reforging Anvil to Homestead, with item-by-item quality rolls, visible Silver costs, and no quality loss on failed attempts.
- Improved action details with clearer materials, outputs, equip requirements, and availability statuses.
- Fixed Combat accuracy previews so missing food no longer shows misleading base accuracy.
- Fixed stopped Crafting and Fishing actions so every incomplete cycle returns its reserved materials.
- Fixed repeated state revision conflicts that could interrupt actions until you signed in again.
v0.2.7
- Improved jam and preserve artwork with colours matched to each crop and mushroom.
- Improved activity buttons with immediate loading spinners while actions start or collect.
- Added quality-aware crafting reward toasts with a distinct Masterpiece background.
- Added profile Details showing every active account character with XP totals, sorted by Total Lv.
- Improved navigation with clearer sidebar groups and combined Progress and Unlocks tabs.
- Added 15 sequential Brackenford Crossing Story quests covering gathering, cooking, iron equipment, and elite combat.
- Improved ready Homestead stations with the same attention animation as harvestable crops.
- Fixed Homestead Build requirements so permanent station blueprints are shown and enforced.
- Added a Settings toggle to pause or resume automatic Daily quest completion.
v0.2.6
- Reworked the Preserves Jar with unique jams and preserves for 17 supported crops and mushrooms.
- Balanced finished preserves to be worth three to five times their ingredients, with mushrooms at five times.
- Changed every Homestead station blueprint to cost 5 Tokens.
- Changed the open beta landing page to offer direct sign-in and account creation instead of the waitlist.
- Added beta checkout guidance to Shop and Membership, confirming that no real money is charged.
- Fixed confirmed signups so players arrive in the lobby instead of returning to sign-in.
- Balanced starter progression by lowering Willow Fishing Rod XP to 14 and the Cooking quest to 2 bread.
- Fixed the Leaderboards refresh badge to show the correct six-hour schedule.
v0.2.5
- Improved Devlog screenshots with wider images that stay within the article layout.
v0.2.4
- Improved Homestead stations with dedicated Compost Bin, Preserves Jar, Seed Maker, and Charcoal Kiln artwork.
- Added active Compost Bin and Charcoal Kiln artwork while station jobs are running or ready.
- Changed garden bed upgrades to use a reusable upgrade marker over the existing bed icon.
- Fixed older Market listings and buy orders disappearing, which could block valid trades.
- Fixed dashboard pages sometimes remaining stuck on a loading screen after mobile navigation or returning to the game.
- Fixed Homestead planting, harvesting, and Journal quest completion so actions stay in sync with clearer progress feedback.
v0.2.3
- Fixed beta signup email validation and mailing-list sync.
- Fixed password recovery remaining available before beta access opens.
v0.2.2
- Expanded the Journal to 14 Daily quests per reset, covering every non-Agility skill.
- Balanced each rotation between level 0 and level 10 activities, with 1 Token per completed quest.
- Added clear skill-level requirements to Daily quest details and turn-ins.
- Improved the public Wiki with search, progression-aware browsing, clearer navigation, and richer guides.
- Added a public Devlog for development updates and behind-the-scenes articles.
- Removed the redundant completion label from unlocked character slots.
v0.2.1
- Added character-specific kill goals before each Elite and Boss, with locked cards showing only the required kill progress.
- Removed Cooking requirements from food, so any character can use meals bought, traded, or crafted by others.
- Reworked Protection into diminishing damage reduction, capped at 75% so every enemy hit still matters.
- Balanced combat accuracy around enemy level and made the Oldwatch Warden substantially tougher.
- Doubled Fishing XP from every catch to make progression substantially faster.
- Balanced Gold Smithing, Smelting, and Tinkering XP so higher-tier crafting is more rewarding.
- Tripled food-crop harvest yields to support Cooking without raising farming XP or seed output.
- Fixed Storage construction contributions so available resources can be applied correctly.
- Improved Storage with Inventory-style browsing, filters, sorting, search, item details, and quicker quantity controls.
- Fixed creating another character resetting shared Gold, Tokens, Daily quests, and Homestead progress.
- Added password reset emails and a secure new-password flow from the sign-in page.
- Added Total Lv. 25 Map and Total Lv. 50 Leaderboards locks with direct-page guidance.
v0.2.0
- Changed Homestead, Daily quests, Daily rewards, Gold, Tokens, and blueprints to be shared across your account.
- Kept Silver, skills, inventory, equipment, active work, character upgrades, and Membership separate for each character.
- Added shared Storage construction with three account-wide tiers, partial contributions, clear costs, and capacity benefits.
- Added Storage transfers so characters can move ordinary items and unequipped quality-tier equipment between each other.
- Changed Homestead blueprints into permanent account unlocks and removed Token rewards from Story quests.
- Fixed Aldwyn's character upgrades so purchased Inventory slots and offline progression remain applied.
- Fixed existing characters failing to load after the account and character ownership update.
- Improved Homestead blueprint details so they no longer show irrelevant effects.
v0.1.38
- Improved Market Claims so Claim all now collects every pending entry in one action with clearer feedback.
- Improved Unlocks crop previews with grow time, XP, planting requirements, and harvest yields.
- Changed Aldwyn's Harvest All and Plant All Homestead upgrades to cost 75 Gold.
- Improved Daily Quest Auto-Complete: one permanent 150 Gold purchase now turns in ready Daily quests up to your limit.
v0.1.37
- Improved the Shop with a dedicated page, doubled gold bundle values at the same euro prices, and fixed false checkout errors after successful purchases.
- Added Aldwyn's Daily Quest Auto-Complete upgrade with notices, up to 10 ranks at 75 Gold each.
- Added 125 Gold Harvest All and Plant All upgrades to Aldwyn's shop for the Homestead.
- Improved lobby and sidebar character cards so other characters now show time left at a glance, and blocked taken names again before character creation.
- Fixed Market trades so stale listings and buy orders now refresh cleanly with clearer replacement messages.
- Improved Market order details so your own orders now show clearer Claimed, Purchased, and Returned states.
- Improved the Yours Market tab so Sell and Buy orders use cleaner labels, with active-limit badge hints.
- Improved Equipment and Inventory so mobile item docks start collapsed, while valid auto-swap equip choices stay available.
- Improved Merchant upgrades so Scholar's Chalice, Hearthkeeper's Grail, and extra character slots now show cleaner details, icons, prices, and level gates.
- Changed fishing chest drops to match each location tier, so later waters now award Iron, Gold, and Mithril Chests.
- Fixed combat defeat HUD alignment so health and attack rows stay steady.
- Fixed skill and crafting timers so browser clock differences no longer add extra time.
v0.1.35
- Added dedicated item Inspect pages from Equipment, Inventory, Market, and Merchants, with where to get it, used in, merchant value, live market details, quality tabs, and shareable links.
- Improved item Inspect rows and compact Equipment and Inventory summaries so requirements, lock colours, and comparison details read more cleanly.
- Added a sidebar character switcher that shows current characters, locked slot costs, and quick links to manage them.
- Improved skill action lists with collapsible progression bands, and fixed false 'Missing inputs' warnings on gathering nodes.
- Improved active skill timers and mobile skill docks with estimated XP gains and cleaner compact summaries.
- Improved Inventory browsing with URL-backed tabs, sorting, and search so filtered views are easier to revisit.
- Fixed Market sell-order sorting so grouped listings now stay in the right order.
- Fixed account preferences so dark mode, muted sound, and other saved settings survive long inactive tabs and client wake-ups more reliably.
- Fixed activity reward popups so returning after a long break no longer floods the screen.
- Improved Unlocks tooltips with compact recipe details, first-listed requirements, and smoother hover switching.
v0.1.34
- Raised active Market listings to 50 and added Yours counters for listings and buy orders.
- Improved the Daily reward popup so it opens on your current claim instead of older days.
- Changed Leaderboards to rank by XP first, with levels kept as secondary context.
- Added a mobile Dock setting so phone screens can reclaim the bottom space.
- Fixed Settings preferences so audio, Dock, Farming, Crafting, and colour choices stay tied to your account.
- Fixed Farming harvest XP and previews so permanent chalice bonuses now apply and display correctly.
- Balanced Tinkering recipes so tools now use planks instead of raw logs.
- Added Side quests to the Journal, including Trader's Path, Daily Routine, and Old Eadric's Ledger.
- Added fishing donation Side quests for seaweed, clams, coral, pearls, and starfish, with tokens on the later tiers.
- Improved Journal quest layout so Main Story and Side quests are split more clearly and ready counts include Side quest turn-ins.
- Explained the default Daily quest reward cap more clearly, so the Daily Journal now warns that only 3 rewards can be claimed each reset.
- Fixed quest progress so action-specific goals now count the right source instead of unrelated loot or trades.
- Added usable Wooden, Iron, Gold, and Mithril Chests with Silver and gem rewards.
- Added chest keys and Magic Keys that can open any chest, including Daily reward keys.
- Improved chest details with required keys, guaranteed rewards, and gem drop chances before opening.
- Fixed chest rewards so overload keeps items and blocks new actions until space is cleared.
- Fixed Combat estimates so fast fights now show clearer average survival and kills/hour.
v0.1.33
- Improved Nearby player lists so crowded skill pages stay compact until expanded.
- Improved mobile item details so comparisons stay visible in Market, Inventory, and Equipment without tooltip flashes.
- Added an Add friend button with character-name invites and clearer invite badges.
- Improved Journal sidebar signals so story and daily rewards use clearer check icons.
- Balanced Farming crops so higher-tier harvests now give better XP and larger yields.
- Adjusted Cooking recipes so long-growing crops like potato, cucumber, and melon are easier to supply.
- Improved Journal story pacing so Brackenford asks for Mining Lv. 10 first.
v0.1.32
- Improved Journal story quests with clearer current steps, locked previews, next-step handoff, a stronger Start here prompt, and immediate reward item updates.
- Reset the old Journal starter path into the new Main Story flow for cleaner future quest updates.
- Added separate Story and Daily Journal signals so ready rewards are easier to spot after the starter path.
- Balanced Smelting and Carpentry so higher-tier bars and planks now need previous-tier materials.
- Added direct spend shortcuts from Silver, Tokens, and Gold, plus a Buy seeds shortcut when Homestead is empty.
- Changed Market listings to refresh after 5 minutes instead of 15 while keeping repeat visits fast.
- Improved Market details so buys use the lowest sell order and sales use the highest buy order.
- Improved item tooltips so gear previews compare against your current equipment with upvote/downvote icons.
- Improved Homestead planting so seed and booster selections now remember your last choice.
- Added a 15-minute combat recovery timer after collecting a defeat.
- Fixed the Willow Bow daily quest so it now counts as Smithing.
v0.1.31
- Improved Map location details with territory-specific gems, mushrooms, and fishing finds.
- Added enemy hover details on the Map with health, strength, levels, and special drops.
- Improved equipment swapping so shields, ranged weapons, and two-handed weapons now auto-unequip incompatible gear.
- Improved Homestead Manage so the seed picker remembers your last selected seed.
v0.1.29
- Added the first public marketing homepage with beta access requests and live gameplay previews.
- Improved landing page sound controls with explicit playback and safer browser recovery.
- Improved the marketing hero around idle MMORPG positioning and earlier player trading.
- Added a public Updates page so patch notes can be read before signing in.
- Improved Hearthroot social previews with the game icon, map backdrop, and DM Sans branding.
- Improved Journal quest claiming so it moves straight to the next quest.
- Removed the Cooking level requirement from Charred Perch.
v0.1.28
- Added Story quests to the Journal, with a 30-quest starter path and clearer quest details.
- Moved Daily quests into the new Journal layout while keeping daily limits and token rewards.
- Balanced Journal XP rewards so Story and Daily quest boosts stay controlled.
- Improved Journal completion states with green check toasts and cleaner completed Story rows.
- Fixed quest action links so Journal buttons open the right skill action.
- Improved Unlocks previews with clearer recipe materials, outputs, bonuses, and equip requirements.
- Improved Changelog cards with full release dates and copyable permalinks to specific updates.
v0.1.27
- Added market buy orders, so players can request items and fill matching orders.
- The Yours market tab now shows clearer listing statuses.
- Added Not tradable tags so locked items are easier to understand.
- Added an Unlocks progress page for easier long-term goal tracking.
- Regrouped upgrade unlocks so related rewards are easier to scan.
- Fixed buy order fills so they respect your remaining inventory space.
- Improved item colours and trade dialogs for a cleaner market flow.
v0.1.26
- Added a market history overview for checking recent prices.
- Improved combat stat displays, food badges, and dodge feedback.
- Added selectable character name colours, including member gradient styles.
- Fixed member-only name colours so they stay properly gated.
- Fixed leaderboard skill levels so capped values display correctly.
- Made skill icons, modifier details, and market item rows more consistent.
v0.1.25
- Membership badges and perks now show across more dashboard areas.
- Added character name colour settings for player profiles.
- Restored the missing membership price labels.
- Improved membership gradients, Settings layout, and sidebar fade behaviour.
v0.1.24
- Fixed the Seed Maker preview crash in the Homestead details panel.
- Added the first Membership page and checkout flow.
- Added a setting to collapse the mobile action dock.
- Fixed daily journal overflow on smaller screens.
- Improved attack power icons and mobile action summaries.
v0.1.23
- Simplified Friends with compact tabs and one layout for online friends, offline friends, and invites.
- Improved friend and invite cards with clearer activity, location, Homestead context, and smaller actions.
- Added sidebar badges for incoming friend invites.
- Improved dark mode surfaces and tooltip borders across the dashboard, mobile dock, and Friends.
v0.1.22
- Reworked Friends into a cleaner hub with summary metrics and Online, Offline, and Invites tabs.
- Merged incoming and outgoing invites into one Invites view.
- Added read-only friend Homestead visits with Garden, Stations, and details panels.
- Improved friend Homestead cards with clearer built, idle, ready, and processing states.
v0.1.21
- Unified skill ordering across the sidebar, Progress, Leaderboards, and public landing page.
- Fixed Agility placement so it sits with the combat skills on Progress.
- Added first-pass Friends with invites, friend actions, and read-only Homestead visits.
- Improved public profiles and nearby player lists with friend-first context and clearer activity details.
- Improved Profiles, Progress, and Settings summaries with cleaner account details and copyable sign-in email.
- Coal Vein mining no longer has a chance to drop Garnet Gem as a byproduct.
v0.1.20
- Halved Tinkering craft times for rings and necklaces across every metal tier.
- Fixed copper ring craft times so 22.5 seconds no longer rounds down.
v0.1.19
- Added a Cooking prep chain that mills wheat into flour, then bakes bread.
- Bread now gives a small 5 HP heal for early Combat fallback food.
- Balanced flour and bread XP, fuel, and sell values for healthier Cooking progression.
v0.1.18
- Added browser-saved Appearance controls for system, light, and Hearthroot dark mode.
- Improved quality colours, item previews, Inventory badges, selected rows, and shared controls across themes.
- Reworked early Farming and Cooking around wheat, including Mara's seed offer and cabbage sell values.
- Added location-based background music and live Settings controls for music and sound effects.
- Fixed the Map travel action being hidden in the location panel.
- Improved Cooking failures with charred burnt icons and smaller failed batch results.
- Added Cooking to public skill lists and the Daily quest rotation.
v0.1.15
- Added Cooking, with eight recipes that turn farm crops, fish, and woodcutting mushrooms into healing food for Combat.
- Cooking recipes now make larger serving batches while keeping resale unprofitable.
- Recipe ingredients unlock alongside their Cooking band, from carrots, wheat, and perch through to lobster, broccoli, and melons.
- Replaced item-name tooltips with detailed previews that show unmet requirements.
- Refined profiles and Account settings with clearer modifiers, friendlier activity times, and a copyable Account ID.
- Simplified Market quality filters and improved desktop skill action controls.
v0.1.13
- Simplified market quality filters by folding the old Standard bucket into Normal and reusing the shared quality labels.
- Made desktop skill action panels easier to use with clearer Details, scrolling, and pinned actions.
v0.1.12
- Doubled early Farming XP for tier 1 crops, including carrots and cabbages.
v0.1.11
- Fixed expired Market listings so unsold items appear in Claims without manual cancellation.
- Redesigned the profile page with a hero banner, level badge, and tabbed layout for Loadout, Modifiers, and Skills.
- Added a location card showing your current or last known location.
v0.1.9
- Fixed Wooden Chest being misclassified as chest armour instead of fishing loot.
- Fixed Fishing capacity so Wooden Chest rewards no longer ask for bogus extra inventory space.
- Removed the incorrect equip action from Wooden Chest in Inventory.
v0.1.8
- Added accounts so you can sign up, log in, confirm your email, and create your character.
- Your progress now saves more reliably across your items, gear, farm, skills, quests, and daily rewards.
- Daily quests now rotate on a 31-day cycle, and daily rewards are tracked more cleanly.
- You can now see who is around the world, check the leaderboards, and find Agility there too.
- Added player Market listing, buying, and Claims for coins.
- Added travel between map locations, plus the Agility skill to help you move faster and avoid more hits.
- Polished the lobby, settings, mobile pop-ups, and the inventory and equipment screens.
v0.1.7
- Added profession tool requirements so bought or crafted late-game tools no longer skip progression.
- Profession tools now follow the same 10-level tier bands as other progression.
- Hammers now require both Smelting and Smithing at the matching tier before they can be equipped.
- Replaced random jewellery rolls with fixed rings and necklaces from game data.
- Added static jewellery bonuses with tiered Attack Power, Health, Protection, and Defense requirements.
v0.1.6
- Raised key sell values so rarer combat key drops feel more rewarding.
- Added Fishing with equipable rods, required bait, fish catches, and bonus drops like seaweed and wooden chests.
- Added Willow Fishing Rod as the starter Tinkering recipe and required rods for Fishing.
- Improved Fishing previews with bait wording and expected catch totals.
v0.1.5
- Cleaned up the Equipment modifiers panel so combat stats and skill modifiers are easier to read.
- Skill modifier rows now show clearer speed totals and softer source breakdowns.
- Added hatchets as dedicated carpentry tools, with their own slot, tool tiers, and crafting recipes.
- More gameplay interactions now play the pop sound for better feedback.
- Changing to a different skill action now resets the batch count back to 1.
- The sidebar now shows a Profile entry with your total level, plus clearer external link indicators.
v0.1.4
- Fixed a food resale exploit in the merchant loop.
- Reset local browser saves with a fresh storage key for the new balance pass.
v0.1.3
- Crafting and homestead station batches now respect your idle cap instead of running forever.
- Rebalanced tool and accessory speed bonuses so late-game gathering stays under control.
- Most deterministic rings, necklaces, and tools now stack again when unequipped.
- Adjusted early map progression, including Brackenford and starter coal access.
- Save loading is stricter so balance changes are less likely to break existing profiles.
v0.1.2
- Added the first Combat release with enemies, drops, food use, combat XP, and weapon progression.
- Added a Progress page with a clearer account overview and image export.
- Rebalanced farming, mining, and woodcutting XP to smooth early progression.
- Improved save handling so future balance changes are safer for existing profiles.
- Merchant upgrades now update inventory capacity, offline cap, and XP bonuses more reliably.
- Recent battle now shows the trained combat skill icon for XP gains.
- Removed the visible Settings debug tab while keeping the main settings and save controls.
v0.1.0
- Added Items and Materials tabs in Inventory, with better desktop balance and faster search clearing.
- Raised accessory sell values and doubled Smithing and Tinkering recipe XP.
- Added a merchant upgrade that increases daily quest turn-ins.
- Improved item quality styling, equipment visuals, and Settings quality themes.
- Added save export/import codes in Settings.
- Added a compact mobile activity footer so your current activity stays easy to reopen.
- Improved Homestead booster controls, safer destroy prompts, and default Inventory capacity.