Hearthroot Online
Latest update: v0.2.13

Hearthroot updates

Public beta patch notes, release highlights, and visible proof that the game is moving forward.

v0.2.13

  • Added a public Wiki guide covering every Homestead station, with direct links from Homestead Build.
  • Improved browser tab titles with the current page and unread Notifications count.
  • Improved Notifications and Market claim details with clearer item, quantity, Silver, and time layouts.
  • Improved page links so selected tabs, actions, items, quests, locations, filters, and dialogs can be bookmarked and shared.
  • Improved Skill action controls with aligned quantity fields and total estimated XP for your selected amount.
  • Improved Ivy and Aldwyn with clear Character and Account upgrade sections and scope labels.
  • Balanced Scholar's Chalice and Hearthkeeper's Grail to grant 5% non-combat XP each.
  • Changed farm boosters to default to None, preventing accidental use and unexplained Plant All blocks.
  • Fixed Homestead planting and harvesting to enforce each character's Farming level, with clear bulk-action blocker tooltips.
  • Fixed mobile input fields zooming the page when focused on iPhones and iPads.
  • Fixed the Premium Token quantity control so Max selects the 10-token checkout limit.
  • Fixed quantity controls so action amounts start at 1 and Max consistently selects the available limit.
  • Fixed Masterpiece item effects appearing above the top navigation while scrolling Inventory.
  • Fixed rare chances on Formulas showing as 0% instead of their precise value.
  • Fixed Vegetable Oil details to show the Homestead Windmill as its production source.
  • Fixed the Total level star in Merchant details to match other requirement icons.

v0.2.12

  • Added buy-order Market History with recent prices, trading volume, and Merchant value.
  • Added a five-item Notifications inbox to the sidebar, with unread badges and confirmation before clearing.
  • Added Copy notes buttons to copy Changelog releases in Discord-ready Markdown.
  • Improved Market item details by loading trade history only when you open its tab.
  • Improved buy order creation by focusing item search and carrying over your current Market search.
  • Improved Market selling with a List on market action, searchable Inventory grid, and listing controls in one flow.
  • Balanced Cooking with stronger mushroom meals, fewer Mushrooms, better Bread and Flour yields, and reduced Fried Cod healing.
  • Balanced Masterpiece equipment to a 0.05% crafting chance and 1% Excellent reforging chance.
  • Changed loadouts so equipment and consumables cannot be swapped during active Skills, Combat, or travel.
  • Improved four-option tabs on mobile with balanced two-column layouts.
  • Improved sidebar character switching with bolder idle activity warnings.
  • Improved missing pages with a clear message and direct links home or to the Wiki.
  • Improved Hearthroot member badges so they open Membership from character and social surfaces.
  • Fixed Vegetable Oil unlocks and added a Windmill selector for choosing which ordinary Seeds jobs consume.
  • Fixed dashboard pages scrolling into empty space and removed redundant status badges from Journal quest rows.
  • Fixed Inventory's Premium Token message to explain when redeemed time is queued.
  • Fixed Skill level cards showing 100% completion before the next level's XP threshold.
  • Fixed Skill detail cards so content keeps consistent spacing from the right edge.

v0.2.11

  • Added four optional Fishing provision quests with permanent catch turn-ins and level-gated Token rewards.
  • Added guaranteed starter bait before the first Fishing quest, while keeping Earthworms out of Merchant shops.
  • Improved Fishing formulas with current catch chances and clearer Earthworm opportunity values.
  • Balanced Compost and Earthworms to sell for 1 Silver, with all Merchant seeds selling below their buy price.
  • Added Discord announcements for Masterpiece items and Level 40 or 50 Skill milestones.
  • Improved mobile pages by showing selected details, controls, and filters before longer lists.
  • Improved higher-tier Mining, Woodcutting, and Fishing XP, with new Gold, Birch, Mithril, and Maple Daily quests.
  • Rebalanced Rootbone and later enemies with higher Health, stronger Attack Power, faster attacks, and armour-scaled damage.
  • Increased elite and boss XP and Silver, while reducing Moss Goblin XP to 25.
  • Removed ores, logs, mushrooms, and gems from Combat drops while retaining regional keys.
  • Added Windmill and Furnace blueprints to Ivy for background Flour and Bar production in Homestead.
  • Improved the Charcoal Kiln with faster jobs and a new 1 Plank to 2 Charcoal recipe.
  • Added Vegetable Oil by pressing 10 ordinary Seeds into 5 Oil at the Windmill.
  • Added Fried Cod and balanced Shrimp Curry and Hearthroot Feast to use Vegetable Oil.
  • Improved Windmill and Furnace recipe selectors to show crafted items instead of ingredients.

v0.2.10

  • Added Wiki links to the sidebar and Inventory item details, opening exact item pages in a new tab.
  • Improved item and Skill details with direct Inspect links, Wiki access, and clearer production item icons.
  • Improved Inventory mobile actions and clarified Storage deposits across Inventory and Homestead.
  • Improved Storage upgrade icons with the same upgrade marker used for Garden Beds.
  • Fixed tablet and small laptop action docks so they no longer cover sidebar navigation.
  • Improved Combat stat clarity by removing repeated Estimates and explaining Accuracy.
  • Improved Market expiry so returned items and Silver are processed automatically.
  • Improved loading, actions, and online-player updates across gameplay, Market, Friends, nearby players, and Membership.
  • Added search to Unlocks, filtering grids by name to find specific entries faster.
  • Fixed activity sounds and notifications playing before mobile pages finish loading or flooding after returning, and highlighted the running Skill.

v0.2.9

  • Improved live Combat health and food displays with rolling numbers, damage and healing colours, and a visible auto-eat threshold.
  • Improved defeat recovery messages with a live countdown instead of a UTC unlock time.
  • Improved travelling character rows so their countdowns stay visible in the sidebar.
  • Added average XP per hour to Combat estimates, including your active XP bonuses.
  • Added estimated XP to active Combat details, showing what you will receive when collecting.
  • Improved Market search so partial words can find items without typing their full names.
  • Expanded the Reforging Anvil to support accessories.
  • Improved the Reforging Anvil with selectable stack quantities and lower Ring and Necklace costs.
  • Balanced Homestead bait and compost: crops now find more earthworms, Compost Bin jobs make bait, Compost is stronger but costs 2 per planting, and crop yields are lower.
  • Increased Compost Bin earthworm output from crops and mushrooms.
  • Added rare Strawberry Seeds as 0.5% Seed Maker bonus drops, with Lv. 15 Strawberries and Strawberry Jam to grow and preserve.
  • Improved the Seed Maker so each crop now returns 2-4 matching seeds instead of 1-3.
  • Balanced cooked food with higher merchant values and stronger healing from fish dishes.
  • Fixed Storage deposit dialogs so item quality and equip requirements retain their colours.
  • Improved character activity icons in the sidebar and lobby to show the current action's output or enemy.
  • Restored Combat skill links in the sidebar, with active highlighting following the selected Combat tab.
  • Fixed Melon Jam artwork.

v0.2.8

  • Added tradable 30-day Premium Tokens that can be bought, sold on the Market without seller tax, or redeemed from Inventory.
  • Fixed dashboard pages sometimes failing to load while your signed-in session refreshes.
  • Improved Leaderboards with a live half-hour estimate for the next scheduled refresh.
  • Added direct Storage deposits from Inventory, with quantity controls and current Inventory and Storage amounts.
  • Improved Skills, Combat, and Homestead actions with loading buttons and progress toasts from click to completion.
  • Added a live player count to the public landing page.
  • Improved navigation with faster page changes, cleaner Combat tabs, animated currency balances, spending shortcuts, and visible top bars above dialogs.
  • Added the Reforging Anvil to Homestead, with item-by-item quality rolls, visible Silver costs, and no quality loss on failed attempts.
  • Improved action details with clearer materials, outputs, equip requirements, and availability statuses.
  • Fixed Combat accuracy previews so missing food no longer shows misleading base accuracy.
  • Fixed stopped Crafting and Fishing actions so every incomplete cycle returns its reserved materials.
  • Fixed repeated state revision conflicts that could interrupt actions until you signed in again.

v0.2.7

  • Improved jam and preserve artwork with colours matched to each crop and mushroom.
  • Improved activity buttons with immediate loading spinners while actions start or collect.
  • Added quality-aware crafting reward toasts with a distinct Masterpiece background.
  • Added profile Details showing every active account character with XP totals, sorted by Total Lv.
  • Improved navigation with clearer sidebar groups and combined Progress and Unlocks tabs.
  • Added 15 sequential Brackenford Crossing Story quests covering gathering, cooking, iron equipment, and elite combat.
  • Improved ready Homestead stations with the same attention animation as harvestable crops.
  • Fixed Homestead Build requirements so permanent station blueprints are shown and enforced.
  • Added a Settings toggle to pause or resume automatic Daily quest completion.

v0.2.6

  • Reworked the Preserves Jar with unique jams and preserves for 17 supported crops and mushrooms.
  • Balanced finished preserves to be worth three to five times their ingredients, with mushrooms at five times.
  • Changed every Homestead station blueprint to cost 5 Tokens.
  • Changed the open beta landing page to offer direct sign-in and account creation instead of the waitlist.
  • Added beta checkout guidance to Shop and Membership, confirming that no real money is charged.
  • Fixed confirmed signups so players arrive in the lobby instead of returning to sign-in.
  • Balanced starter progression by lowering Willow Fishing Rod XP to 14 and the Cooking quest to 2 bread.
  • Fixed the Leaderboards refresh badge to show the correct six-hour schedule.

v0.2.5

  • Improved Devlog screenshots with wider images that stay within the article layout.

v0.2.4

  • Improved Homestead stations with dedicated Compost Bin, Preserves Jar, Seed Maker, and Charcoal Kiln artwork.
  • Added active Compost Bin and Charcoal Kiln artwork while station jobs are running or ready.
  • Changed garden bed upgrades to use a reusable upgrade marker over the existing bed icon.
  • Fixed older Market listings and buy orders disappearing, which could block valid trades.
  • Fixed dashboard pages sometimes remaining stuck on a loading screen after mobile navigation or returning to the game.
  • Fixed Homestead planting, harvesting, and Journal quest completion so actions stay in sync with clearer progress feedback.

v0.2.3

  • Fixed beta signup email validation and mailing-list sync.
  • Fixed password recovery remaining available before beta access opens.

v0.2.2

  • Expanded the Journal to 14 Daily quests per reset, covering every non-Agility skill.
  • Balanced each rotation between level 0 and level 10 activities, with 1 Token per completed quest.
  • Added clear skill-level requirements to Daily quest details and turn-ins.
  • Improved the public Wiki with search, progression-aware browsing, clearer navigation, and richer guides.
  • Added a public Devlog for development updates and behind-the-scenes articles.
  • Removed the redundant completion label from unlocked character slots.

v0.2.1

  • Added character-specific kill goals before each Elite and Boss, with locked cards showing only the required kill progress.
  • Removed Cooking requirements from food, so any character can use meals bought, traded, or crafted by others.
  • Reworked Protection into diminishing damage reduction, capped at 75% so every enemy hit still matters.
  • Balanced combat accuracy around enemy level and made the Oldwatch Warden substantially tougher.
  • Doubled Fishing XP from every catch to make progression substantially faster.
  • Balanced Gold Smithing, Smelting, and Tinkering XP so higher-tier crafting is more rewarding.
  • Tripled food-crop harvest yields to support Cooking without raising farming XP or seed output.
  • Fixed Storage construction contributions so available resources can be applied correctly.
  • Improved Storage with Inventory-style browsing, filters, sorting, search, item details, and quicker quantity controls.
  • Fixed creating another character resetting shared Gold, Tokens, Daily quests, and Homestead progress.
  • Added password reset emails and a secure new-password flow from the sign-in page.
  • Added Total Lv. 25 Map and Total Lv. 50 Leaderboards locks with direct-page guidance.

v0.2.0

  • Changed Homestead, Daily quests, Daily rewards, Gold, Tokens, and blueprints to be shared across your account.
  • Kept Silver, skills, inventory, equipment, active work, character upgrades, and Membership separate for each character.
  • Added shared Storage construction with three account-wide tiers, partial contributions, clear costs, and capacity benefits.
  • Added Storage transfers so characters can move ordinary items and unequipped quality-tier equipment between each other.
  • Changed Homestead blueprints into permanent account unlocks and removed Token rewards from Story quests.
  • Fixed Aldwyn's character upgrades so purchased Inventory slots and offline progression remain applied.
  • Fixed existing characters failing to load after the account and character ownership update.
  • Improved Homestead blueprint details so they no longer show irrelevant effects.

v0.1.38

  • Improved Market Claims so Claim all now collects every pending entry in one action with clearer feedback.
  • Improved Unlocks crop previews with grow time, XP, planting requirements, and harvest yields.
  • Changed Aldwyn's Harvest All and Plant All Homestead upgrades to cost 75 Gold.
  • Improved Daily Quest Auto-Complete: one permanent 150 Gold purchase now turns in ready Daily quests up to your limit.

v0.1.37

  • Improved the Shop with a dedicated page, doubled gold bundle values at the same euro prices, and fixed false checkout errors after successful purchases.
  • Added Aldwyn's Daily Quest Auto-Complete upgrade with notices, up to 10 ranks at 75 Gold each.
  • Added 125 Gold Harvest All and Plant All upgrades to Aldwyn's shop for the Homestead.
  • Improved lobby and sidebar character cards so other characters now show time left at a glance, and blocked taken names again before character creation.
  • Fixed Market trades so stale listings and buy orders now refresh cleanly with clearer replacement messages.
  • Improved Market order details so your own orders now show clearer Claimed, Purchased, and Returned states.
  • Improved the Yours Market tab so Sell and Buy orders use cleaner labels, with active-limit badge hints.
  • Improved Equipment and Inventory so mobile item docks start collapsed, while valid auto-swap equip choices stay available.
  • Improved Merchant upgrades so Scholar's Chalice, Hearthkeeper's Grail, and extra character slots now show cleaner details, icons, prices, and level gates.
  • Changed fishing chest drops to match each location tier, so later waters now award Iron, Gold, and Mithril Chests.
  • Fixed combat defeat HUD alignment so health and attack rows stay steady.
  • Fixed skill and crafting timers so browser clock differences no longer add extra time.

v0.1.36

  • Improved the Market Claims tab with the same Search, Item Type, Quality, and Unit Price filters used across the other Market tabs.
  • Added a Claim details modal so each Market claim now shows its item, source, quantity, unit price, value, and a direct Inspect action before you collect it.
  • Added Claim all for visible Market Claims, with cleaner Sold, Purchased, Cancelled, and Expired badges and silver rewards that update after each claim.
  • Added tap-to-open Unlocks details on mobile, reusing the same recipe, bonus, and requirement previews shown on desktop hover.
  • Improved item comparison tooltips so unmet requirements stay visible while comparing gear.
  • Clarified Merchant character slot unlock requirements with cleaner Lv. 50 and Lv. 250 badges.
  • Improved sidebar character switching so you can swap characters in one tap, tightened Journal ready signals, and raised the offline progression cap to 24 hours.
  • Added Membership badges to premium characters in the lobby character list.

v0.1.35

  • Added dedicated item Inspect pages from Equipment, Inventory, Market, and Merchants, with where to get it, used in, merchant value, live market details, quality tabs, and shareable links.
  • Improved item Inspect rows and compact Equipment and Inventory summaries so requirements, lock colours, and comparison details read more cleanly.
  • Added a sidebar character switcher that shows current characters, locked slot costs, and quick links to manage them.
  • Improved skill action lists with collapsible progression bands, and fixed false 'Missing inputs' warnings on gathering nodes.
  • Improved active skill timers and mobile skill docks with estimated XP gains and cleaner compact summaries.
  • Improved Inventory browsing with URL-backed tabs, sorting, and search so filtered views are easier to revisit.
  • Fixed Market sell-order sorting so grouped listings now stay in the right order.
  • Fixed account preferences so dark mode, muted sound, and other saved settings survive long inactive tabs and client wake-ups more reliably.
  • Fixed activity reward popups so returning after a long break no longer floods the screen.
  • Improved Unlocks tooltips with compact recipe details, first-listed requirements, and smoother hover switching.

v0.1.34

  • Raised active Market listings to 50 and added Yours counters for listings and buy orders.
  • Improved the Daily reward popup so it opens on your current claim instead of older days.
  • Changed Leaderboards to rank by XP first, with levels kept as secondary context.
  • Added a mobile Dock setting so phone screens can reclaim the bottom space.
  • Fixed Settings preferences so audio, Dock, Farming, Crafting, and colour choices stay tied to your account.
  • Fixed Farming harvest XP and previews so permanent chalice bonuses now apply and display correctly.
  • Balanced Tinkering recipes so tools now use planks instead of raw logs.
  • Added Side quests to the Journal, including Trader's Path, Daily Routine, and Old Eadric's Ledger.
  • Added fishing donation Side quests for seaweed, clams, coral, pearls, and starfish, with tokens on the later tiers.
  • Improved Journal quest layout so Main Story and Side quests are split more clearly and ready counts include Side quest turn-ins.
  • Explained the default Daily quest reward cap more clearly, so the Daily Journal now warns that only 3 rewards can be claimed each reset.
  • Fixed quest progress so action-specific goals now count the right source instead of unrelated loot or trades.
  • Added usable Wooden, Iron, Gold, and Mithril Chests with Silver and gem rewards.
  • Added chest keys and Magic Keys that can open any chest, including Daily reward keys.
  • Improved chest details with required keys, guaranteed rewards, and gem drop chances before opening.
  • Fixed chest rewards so overload keeps items and blocks new actions until space is cleared.
  • Fixed Combat estimates so fast fights now show clearer average survival and kills/hour.

v0.1.33

  • Improved Nearby player lists so crowded skill pages stay compact until expanded.
  • Improved mobile item details so comparisons stay visible in Market, Inventory, and Equipment without tooltip flashes.
  • Added an Add friend button with character-name invites and clearer invite badges.
  • Improved Journal sidebar signals so story and daily rewards use clearer check icons.
  • Balanced Farming crops so higher-tier harvests now give better XP and larger yields.
  • Adjusted Cooking recipes so long-growing crops like potato, cucumber, and melon are easier to supply.
  • Improved Journal story pacing so Brackenford asks for Mining Lv. 10 first.

v0.1.32

  • Improved Journal story quests with clearer current steps, locked previews, next-step handoff, a stronger Start here prompt, and immediate reward item updates.
  • Reset the old Journal starter path into the new Main Story flow for cleaner future quest updates.
  • Added separate Story and Daily Journal signals so ready rewards are easier to spot after the starter path.
  • Balanced Smelting and Carpentry so higher-tier bars and planks now need previous-tier materials.
  • Added direct spend shortcuts from Silver, Tokens, and Gold, plus a Buy seeds shortcut when Homestead is empty.
  • Changed Market listings to refresh after 5 minutes instead of 15 while keeping repeat visits fast.
  • Improved Market details so buys use the lowest sell order and sales use the highest buy order.
  • Improved item tooltips so gear previews compare against your current equipment with upvote/downvote icons.
  • Improved Homestead planting so seed and booster selections now remember your last choice.
  • Added a 15-minute combat recovery timer after collecting a defeat.
  • Fixed the Willow Bow daily quest so it now counts as Smithing.

v0.1.31

  • Improved Map location details with territory-specific gems, mushrooms, and fishing finds.
  • Added enemy hover details on the Map with health, strength, levels, and special drops.
  • Improved equipment swapping so shields, ranged weapons, and two-handed weapons now auto-unequip incompatible gear.
  • Improved Homestead Manage so the seed picker remembers your last selected seed.

v0.1.29

  • Added the first public marketing homepage with beta access requests and live gameplay previews.
  • Improved landing page sound controls with explicit playback and safer browser recovery.
  • Improved the marketing hero around idle MMORPG positioning and earlier player trading.
  • Added a public Updates page so patch notes can be read before signing in.
  • Improved Hearthroot social previews with the game icon, map backdrop, and DM Sans branding.
  • Improved Journal quest claiming so it moves straight to the next quest.
  • Removed the Cooking level requirement from Charred Perch.

v0.1.28

  • Added Story quests to the Journal, with a 30-quest starter path and clearer quest details.
  • Moved Daily quests into the new Journal layout while keeping daily limits and token rewards.
  • Balanced Journal XP rewards so Story and Daily quest boosts stay controlled.
  • Improved Journal completion states with green check toasts and cleaner completed Story rows.
  • Fixed quest action links so Journal buttons open the right skill action.
  • Improved Unlocks previews with clearer recipe materials, outputs, bonuses, and equip requirements.
  • Improved Changelog cards with full release dates and copyable permalinks to specific updates.

v0.1.27

  • Added market buy orders, so players can request items and fill matching orders.
  • The Yours market tab now shows clearer listing statuses.
  • Added Not tradable tags so locked items are easier to understand.
  • Added an Unlocks progress page for easier long-term goal tracking.
  • Regrouped upgrade unlocks so related rewards are easier to scan.
  • Fixed buy order fills so they respect your remaining inventory space.
  • Improved item colours and trade dialogs for a cleaner market flow.

v0.1.26

  • Added a market history overview for checking recent prices.
  • Improved combat stat displays, food badges, and dodge feedback.
  • Added selectable character name colours, including member gradient styles.
  • Fixed member-only name colours so they stay properly gated.
  • Fixed leaderboard skill levels so capped values display correctly.
  • Made skill icons, modifier details, and market item rows more consistent.

v0.1.25

  • Membership badges and perks now show across more dashboard areas.
  • Added character name colour settings for player profiles.
  • Restored the missing membership price labels.
  • Improved membership gradients, Settings layout, and sidebar fade behaviour.

v0.1.24

  • Fixed the Seed Maker preview crash in the Homestead details panel.
  • Added the first Membership page and checkout flow.
  • Added a setting to collapse the mobile action dock.
  • Fixed daily journal overflow on smaller screens.
  • Improved attack power icons and mobile action summaries.

v0.1.23

  • Simplified Friends with compact tabs and one layout for online friends, offline friends, and invites.
  • Improved friend and invite cards with clearer activity, location, Homestead context, and smaller actions.
  • Added sidebar badges for incoming friend invites.
  • Improved dark mode surfaces and tooltip borders across the dashboard, mobile dock, and Friends.

v0.1.22

  • Reworked Friends into a cleaner hub with summary metrics and Online, Offline, and Invites tabs.
  • Merged incoming and outgoing invites into one Invites view.
  • Added read-only friend Homestead visits with Garden, Stations, and details panels.
  • Improved friend Homestead cards with clearer built, idle, ready, and processing states.

v0.1.21

  • Unified skill ordering across the sidebar, Progress, Leaderboards, and public landing page.
  • Fixed Agility placement so it sits with the combat skills on Progress.
  • Added first-pass Friends with invites, friend actions, and read-only Homestead visits.
  • Improved public profiles and nearby player lists with friend-first context and clearer activity details.
  • Improved Profiles, Progress, and Settings summaries with cleaner account details and copyable sign-in email.
  • Coal Vein mining no longer has a chance to drop Garnet Gem as a byproduct.

v0.1.20

  • Halved Tinkering craft times for rings and necklaces across every metal tier.
  • Fixed copper ring craft times so 22.5 seconds no longer rounds down.

v0.1.19

  • Added a Cooking prep chain that mills wheat into flour, then bakes bread.
  • Bread now gives a small 5 HP heal for early Combat fallback food.
  • Balanced flour and bread XP, fuel, and sell values for healthier Cooking progression.

v0.1.18

  • Added browser-saved Appearance controls for system, light, and Hearthroot dark mode.
  • Improved quality colours, item previews, Inventory badges, selected rows, and shared controls across themes.
  • Reworked early Farming and Cooking around wheat, including Mara's seed offer and cabbage sell values.
  • Added location-based background music and live Settings controls for music and sound effects.
  • Fixed the Map travel action being hidden in the location panel.
  • Improved Cooking failures with charred burnt icons and smaller failed batch results.
  • Added Cooking to public skill lists and the Daily quest rotation.

v0.1.15

  • Added Cooking, with eight recipes that turn farm crops, fish, and woodcutting mushrooms into healing food for Combat.
  • Cooking recipes now make larger serving batches while keeping resale unprofitable.
  • Recipe ingredients unlock alongside their Cooking band, from carrots, wheat, and perch through to lobster, broccoli, and melons.
  • Replaced item-name tooltips with detailed previews that show unmet requirements.
  • Refined profiles and Account settings with clearer modifiers, friendlier activity times, and a copyable Account ID.
  • Simplified Market quality filters and improved desktop skill action controls.

v0.1.13

  • Simplified market quality filters by folding the old Standard bucket into Normal and reusing the shared quality labels.
  • Made desktop skill action panels easier to use with clearer Details, scrolling, and pinned actions.

v0.1.12

  • Doubled early Farming XP for tier 1 crops, including carrots and cabbages.

v0.1.11

  • Fixed expired Market listings so unsold items appear in Claims without manual cancellation.
  • Redesigned the profile page with a hero banner, level badge, and tabbed layout for Loadout, Modifiers, and Skills.
  • Added a location card showing your current or last known location.

v0.1.9

  • Fixed Wooden Chest being misclassified as chest armour instead of fishing loot.
  • Fixed Fishing capacity so Wooden Chest rewards no longer ask for bogus extra inventory space.
  • Removed the incorrect equip action from Wooden Chest in Inventory.

v0.1.8

  • Added accounts so you can sign up, log in, confirm your email, and create your character.
  • Your progress now saves more reliably across your items, gear, farm, skills, quests, and daily rewards.
  • Daily quests now rotate on a 31-day cycle, and daily rewards are tracked more cleanly.
  • You can now see who is around the world, check the leaderboards, and find Agility there too.
  • Added player Market listing, buying, and Claims for coins.
  • Added travel between map locations, plus the Agility skill to help you move faster and avoid more hits.
  • Polished the lobby, settings, mobile pop-ups, and the inventory and equipment screens.

v0.1.7

  • Added profession tool requirements so bought or crafted late-game tools no longer skip progression.
  • Profession tools now follow the same 10-level tier bands as other progression.
  • Hammers now require both Smelting and Smithing at the matching tier before they can be equipped.
  • Replaced random jewellery rolls with fixed rings and necklaces from game data.
  • Added static jewellery bonuses with tiered Attack Power, Health, Protection, and Defense requirements.

v0.1.6

  • Raised key sell values so rarer combat key drops feel more rewarding.
  • Added Fishing with equipable rods, required bait, fish catches, and bonus drops like seaweed and wooden chests.
  • Added Willow Fishing Rod as the starter Tinkering recipe and required rods for Fishing.
  • Improved Fishing previews with bait wording and expected catch totals.

v0.1.5

  • Cleaned up the Equipment modifiers panel so combat stats and skill modifiers are easier to read.
  • Skill modifier rows now show clearer speed totals and softer source breakdowns.
  • Added hatchets as dedicated carpentry tools, with their own slot, tool tiers, and crafting recipes.
  • More gameplay interactions now play the pop sound for better feedback.
  • Changing to a different skill action now resets the batch count back to 1.
  • The sidebar now shows a Profile entry with your total level, plus clearer external link indicators.

v0.1.4

  • Fixed a food resale exploit in the merchant loop.
  • Reset local browser saves with a fresh storage key for the new balance pass.

v0.1.3

  • Crafting and homestead station batches now respect your idle cap instead of running forever.
  • Rebalanced tool and accessory speed bonuses so late-game gathering stays under control.
  • Most deterministic rings, necklaces, and tools now stack again when unequipped.
  • Adjusted early map progression, including Brackenford and starter coal access.
  • Save loading is stricter so balance changes are less likely to break existing profiles.

v0.1.2

  • Added the first Combat release with enemies, drops, food use, combat XP, and weapon progression.
  • Added a Progress page with a clearer account overview and image export.
  • Rebalanced farming, mining, and woodcutting XP to smooth early progression.
  • Improved save handling so future balance changes are safer for existing profiles.
  • Merchant upgrades now update inventory capacity, offline cap, and XP bonuses more reliably.
  • Recent battle now shows the trained combat skill icon for XP gains.
  • Removed the visible Settings debug tab while keeping the main settings and save controls.

v0.1.1

  • Added Scholar's Chalice and Hearthkeeper's Grail for permanent non-combat XP bonuses.
  • Active bonuses and skill previews now show those XP boosts properly.
  • Removed the old Settings debug tab and its debug shortcuts.
  • Save import, export, reset, and the main preferences still live under Settings.

v0.1.0

  • Added Items and Materials tabs in Inventory, with better desktop balance and faster search clearing.
  • Raised accessory sell values and doubled Smithing and Tinkering recipe XP.
  • Added a merchant upgrade that increases daily quest turn-ins.
  • Improved item quality styling, equipment visuals, and Settings quality themes.
  • Added save export/import codes in Settings.
  • Added a compact mobile activity footer so your current activity stays easy to reopen.
  • Improved Homestead booster controls, safer destroy prompts, and default Inventory capacity.