Player guide
Stations Guide
What every Homestead station does, where it fits, and when it is useful.
- Updated
- 2026-08-28
- Type
- Player guide
Overview
Homestead stations are account-wide production tools. Most run queued jobs in parallel with your character's active gathering, crafting, or combat session. Build around your current bottleneck: farming sustain, cooking ingredients, smelting capacity, or equipment quality.
Seed Maker
The farming sustain station. It turns one ordinary harvested crop into five matching seeds in 60 seconds, with a 0.1% chance to add a Strawberry Seed. One Strawberry instead produces one Strawberry Seed. All farming seeds have a Merchant sell value. Mara remains a reliable source for ordinary seeds, so the Seed Maker is an optional way to turn crop surplus into future planting cycles.
Charcoal Kiln
The fuel station. It turns one log into one Charcoal or one spare plank into two Charcoal in 45 seconds. Charcoal fuels smelting, so the Kiln connects Woodcutting surplus to metal production and helps preserve Coal.
Compost Bin
The harvest and fishing-support station. One crop becomes three Compost and three Earthworms; one mushroom becomes two Mycelium Compost and three Earthworms. Both compost types add harvest yield, while Earthworms are consumed by fishing activities. Crop timers stay at the cycle you choose.
Preserves Jar
The farming value station. It converts five matching vegetables, fruit, or mushrooms into one item-specific preserve or jam in five minutes. Use it for surplus you do not need for planting, quests, or cooking; ordinary crop preserves sell for twice the combined Merchant value of their five ingredients, while mushroom preserves sell for three times. Strawberry Jam is the exception: it keeps its fixed Merchant value rather than using the crop multiplier. See the item catalogue for current sale values. Supported crops include Carrot, Onion, Potato, Tomato, Cucumber, Broccoli, Melon, Strawberry, Pumpkin, Corn, Chilli Pepper, Sweet Potato, Eggplant, and Cabbage. Supported mushrooms include Ambercap, Bogcap, Elmcap, Flamecap, Glowcap, Grovecap, and Mosscap.
Windmill
The background cooking-input station. It mills Wheat into Flour and presses common crop Seeds into Vegetable Oil. Windmill jobs use the normal recipe inputs and outputs but take twelve times the manual recipe duration, trading speed for production that runs beside your active character session.
Furnace
The background smelting station. It processes all seven bar tiers from Copper through Adamant, using their normal ore, lower-tier bar, and fuel requirements. Furnace jobs take six times the manual recipe duration, making the station a capacity tool rather than the fastest way to gain bars.
Sawmill
The background carpentry station. It processes all seven plank tiers from Willow through Red Maple, using their normal log and lower-tier plank requirements. Sawmill jobs take six times the manual recipe duration, trading speed for production that runs beside your active character session.
Cookpot
The background meal station. It processes the currently available Cooking recipes except Flour and Vegetable Oil at six times the manual recipe duration. Cooking currently reaches Level 35; T4-T7 meals are intentionally absent while the ingredient progression is reworked. Food recipes keep their 75% base success chance and burnt fallback, while the Cooking level at job start improves the offline result chance.
Reforging Anvil
The late-game item-quality and silver sink. It spends silver for a chance to move eligible weapons, shields, equipment, tools, and accessories up by one quality tier. Failed rolls keep the item at its current quality, and Masterpiece items cannot be reforged.
Build Order
- Build the Seed Maker early if seeds are constraining farm uptime.
- Build the Charcoal Kiln when fuel limits Smelting or spare wood is accumulating.
- Build the Compost Bin when a larger harvest and a steady Earthworm supply matter.
- Build the Preserves Jar when farm or mushroom surplus is ready to become Merchant value.
- Build the Windmill, Furnace, or Sawmill when extra background capacity matters more than processing speed.
- Build the Cookpot when meal inputs are ready to convert into offline food production.
- Build the Reforging Anvil only when its high construction cost and repeated silver spend fit your progression.