Hearthroot Online

Player guide

Skill Progression

The level 100 skill ladder, material tiers, tool requirements, and endgame XP curve.

progression
skills
player guide
Updated
2026-09-18
Type
Player guide

Overview

Mining, Woodcutting, Fishing, Agility, Smelting, Carpentry, Smithing, Tinkering, and Farming use the seven-step progression ladder and can reach level 100. Cooking currently has recipes through Level 35; T4-T7 Cooking is intentionally unfilled while its ingredient loop is reworked.

Tier Ladder

The XP multiplier is the base reward for an activity at that material tier. Gathering and crafting have no over-level XP penalty. Combat has a separate reduction based on the trained skill and equipped material tiers; see Combat XP.

TierUnlock levelBase XPRequired toolMain zone
Copper01.00xCopper toolHearthroot Village
Iron151.50xCopper toolBrackenford
Gold302.00xIron toolBlackbriar
Mithril452.50xGold toolOldwatch
Verdant603.00xMithril toolSunscar
Azure753.50xVerdant toolFrostmere
Adamant1004.00xAzure toolMoltenfall

Zones And Tools

Zones do not impose skill caps, so you can keep gathering Copper, Willow, or any other material forever. Mining, Woodcutting, and Fishing activities require their listed skill level and previous tier's tool, so you need a Copper tool for Iron activities, an Iron tool for Gold activities, and an Azure tool for Adamant activities. Agility activities are tool-free.

LocationZone tierPrimary material
Hearthroot Village1Copper
Brackenford2Iron
Blackbriar3Gold
Oldwatch4Mithril
Sunscar5Verdant
Frostmere6Azure
Moltenfall7Adamant

Current Coverage

SystemCoverage
GatheringMining, Woodcutting, and Fishing T1-T7; Agility T1-T7 with no tool requirement.
FarmingCrops unlock at levels 0, 15, 30, 45, 60, 75, and 100.
RefiningSmelting and Carpentry have T1-T7 recipes, including Furnace and Sawmill processing.
EquipmentSmithing and Tinkering have T1-T7 weapons, shields, armour, tools, jewellery, and accessories.
CookingRecipes currently reach Level 35. T4-T7 recipes are intentionally absent.

Ingredient Gaps

  • T5-T7 fish are gatherable, but do not have Cooking recipes yet.
  • Woodcutting mushroom by-products span all seven tiers, from Willow (Bogcap) through Red Maple (Flamecap).
  • Azure Root and Adamant Bloom do not currently have a Cooking or Preserves Jar sink.

Progression Pace

For the exact level-by-level thresholds, see the Skill XP formula. Levels 0-90 use the standard quadratic curve. Levels 90-100 form a separate accelerating endgame band: 570,000 XP in total, exactly three times the current 190,000 XP band.

  • Gathering and crafting have no over-level XP penalty. Combat has a separate reduction based on the trained skill and equipped material tiers; see Combat XP.
  • Higher material tiers have stronger XP multipliers, so moving forward is faster without making early materials obsolete.
  • Lower-tier activities remain available forever for materials needed by recipes, tools, equipment, and the economy.
  • Higher-tier Mining, Woodcutting, and Fishing activities require their tier's skill level and the previous tier's tool; Agility does not require a tool.

Useful References