Player guide
Skill Progression
The level 100 skill ladder, material tiers, tool requirements, and endgame XP curve.
- Updated
- 2026-09-18
- Type
- Player guide
Overview
Mining, Woodcutting, Fishing, Agility, Smelting, Carpentry, Smithing, Tinkering, and Farming use the seven-step progression ladder and can reach level 100. Cooking currently has recipes through Level 35; T4-T7 Cooking is intentionally unfilled while its ingredient loop is reworked.
Tier Ladder
The XP multiplier is the base reward for an activity at that material tier. Gathering and crafting have no over-level XP penalty. Combat has a separate reduction based on the trained skill and equipped material tiers; see Combat XP.
| Tier | Unlock level | Base XP | Required tool | Main zone |
|---|---|---|---|---|
| Copper | 0 | 1.00x | Copper tool | Hearthroot Village |
| Iron | 15 | 1.50x | Copper tool | Brackenford |
| Gold | 30 | 2.00x | Iron tool | Blackbriar |
| Mithril | 45 | 2.50x | Gold tool | Oldwatch |
| Verdant | 60 | 3.00x | Mithril tool | Sunscar |
| Azure | 75 | 3.50x | Verdant tool | Frostmere |
| Adamant | 100 | 4.00x | Azure tool | Moltenfall |
Zones And Tools
Zones do not impose skill caps, so you can keep gathering Copper, Willow, or any other material forever. Mining, Woodcutting, and Fishing activities require their listed skill level and previous tier's tool, so you need a Copper tool for Iron activities, an Iron tool for Gold activities, and an Azure tool for Adamant activities. Agility activities are tool-free.
| Location | Zone tier | Primary material |
|---|---|---|
| Hearthroot Village | 1 | Copper |
| Brackenford | 2 | Iron |
| Blackbriar | 3 | Gold |
| Oldwatch | 4 | Mithril |
| Sunscar | 5 | Verdant |
| Frostmere | 6 | Azure |
| Moltenfall | 7 | Adamant |
Current Coverage
| System | Coverage |
|---|---|
| Gathering | Mining, Woodcutting, and Fishing T1-T7; Agility T1-T7 with no tool requirement. |
| Farming | Crops unlock at levels 0, 15, 30, 45, 60, 75, and 100. |
| Refining | Smelting and Carpentry have T1-T7 recipes, including Furnace and Sawmill processing. |
| Equipment | Smithing and Tinkering have T1-T7 weapons, shields, armour, tools, jewellery, and accessories. |
| Cooking | Recipes currently reach Level 35. T4-T7 recipes are intentionally absent. |
Ingredient Gaps
- T5-T7 fish are gatherable, but do not have Cooking recipes yet.
- Woodcutting mushroom by-products span all seven tiers, from Willow (Bogcap) through Red Maple (Flamecap).
- Azure Root and Adamant Bloom do not currently have a Cooking or Preserves Jar sink.
Progression Pace
For the exact level-by-level thresholds, see the Skill XP formula. Levels 0-90 use the standard quadratic curve. Levels 90-100 form a separate accelerating endgame band: 570,000 XP in total, exactly three times the current 190,000 XP band.
- Gathering and crafting have no over-level XP penalty. Combat has a separate reduction based on the trained skill and equipped material tiers; see Combat XP.
- Higher material tiers have stronger XP multipliers, so moving forward is faster without making early materials obsolete.
- Lower-tier activities remain available forever for materials needed by recipes, tools, equipment, and the economy.
- Higher-tier Mining, Woodcutting, and Fishing activities require their tier's skill level and the previous tier's tool; Agility does not require a tool.